Big Video Game Data: Leveraging Large Scale Datasets to Make the Most of In-game Decisions

Entertainment

A colleague of mine once asked Why would you ever need over 100k observations for ? It's surprising that many models we develop don't need much data to reach a good level of accuracy. In this talk we'll discuss how Activision leverages large datasets and feature space from the Call of Duty Series to build complex models. We'll also talk about how to transfer these learnings to more digestible simple models and how accuracy in these models translates to usable in-game action. Finally we'll showcase some of our model development pipeline and thoughts on when you really do need millions or billions of data points to make substantial improvements to the game.