Right Size, Right Time - Cost Effective Scale for Game Backends using MongoDB
This talk assumes the audience has some level of understanding of cloud, modern databases and has a love for gaming!
Kunal Lanjewar
Staff Software Engineer at Riot Games
Sigfrido Narváez
Executive Solution Architect at MongoDB
Whether you are an indie or AAA gaming studio, you hope that your launch will hit massive scale, right? … What if it does? Is your backend ready to run at the scale needed, and run at optimal cost? This session will share some of the patterns and practices followed by some of the biggest online games, covering topics such as: handling millions to billions of player profiles, surviving cloud outages, protecting against data loss or breaches, and all while simplifying your stack. Learn how to make informed decisions during game development, and right size at the right time so that you can easily "cross that bridge when you get there.